txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_HEAT"
ability "ATTRIBUTE_ELECTRICITY"
//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

ability "Type_Flying"
ability "Type_Energy"
ability "Korvac_LungeAnim"
Ability "TechnoAccessAbility"
Ability "KorvacBeam"
Ability "DefaultShootingFly"
Ability "InteractWithCrackedLEGODefault"
Ability "CombatDeflectGeneric"
// Ability "AttackStreaks_Korvac" //turning them off to get rid of them when he grabs
Ability "Super_Strength"
ability "Sunspot_Flying"
Ability "Fighting_Flying"
Ability "KorvacPortal"
Ability "SunsptTeleport"
Ability "LockjawTeleportAccess"
Ability "ICanDoVentAccess"
Ability "Korvac_Telekinesis"
Ability "TelekinesisLocomote"
Ability "SpellIt"
Ability "TimeManipulateTrigger"
Ability "ImmuneToFire"
Ability "ToxicResistant"
Ability "ImmuneToToxic"
Ability "ImmuneToMinifigAttacks"
Ability "ImmuneToLightningElectricity"
Ability "AudioReactionDataKorvacVOX"
Ability "AddMaskWhenUnderWater"
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.010000, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.130000 )
Ability "TransformToSunspotBl"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "19BKorvacBolt"
has_invincibility

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

//sfx_Hurt   "VO_GenericMaleA_Pain"
//sfx_Die    "VO_GenericMaleA_Death"
//sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Korvac"
vfxlevel_override "VFX_MagicTeamUp" EXTRA_SLOT1
Ability "VFXTeamUpTint_Orange"

